Email: [email protected]
Artstation: https://www.artstation.com/pixelpioneer
Phone: +972-52-395-7986
<aside> <img src="/icons/create_gray.svg" alt="/icons/create_gray.svg" width="40px" /> Experienced and talented Environment 3D Artist with over two years of experience in the gaming industry. Specializing in creating high-quality models and assets for gaming projects, proficient in a wide range of tools and technologies. Deep knowledge in texturing, model optimization for game engines, and crafting unique gaming elements. Confident in Unreal Engine, adept at creating master materials, adjusting lighting, and developing tile textures and modular assets for realistic and immersive gaming environments.
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<aside> <img src="/icons/friends_gray.svg" alt="/icons/friends_gray.svg" width="40px" /> Clients
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<aside> <img src="/icons/subtitles_gray.svg" alt="/icons/subtitles_gray.svg" width="40px" /> Testimonials
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Russian: Fluent English: B1 level Hebrew: A1 level
3D Environment Artist Two Headed Shark, Tuning Club Online Project Created highly detailed models of buildings and environments based on photo references. Optimized models for seamless integration into Unity game engine, ensuring compliance with project technical requirements. Actively collaborated with designers and programmers to integrate assets into the game world. Implemented procedural methods to expedite asset creation process and enhance quality.
3D Artist Infinite Art, Ray Of Hope
Developed unique game assets, including a "Stalker" movie-inspired railcar model that led to the development of a new quest and mini-location in the game. Designed dozens of unique models from concept to final engine integration. Progressed from intern to mid-level artist, mentoring and training junior modelers. Contributed to visual effects and animations for game objects. Adjusted lighting and created master materials in Unreal Engine, significantly improving project visual quality.
Ray Of Hope: Developed a unique game element — the railcar model integrated into a quest and mini-location, enhancing player engagement and gameplay diversity. Tuning Club Online: Created detailed and optimized building models, improving game visual quality and performance. Web Projects: Full graphic and design creation for multiple websites, showcasing adaptability to various project styles and requirements.
Modeling and Texturing: High-poly and low-poly modeling, PBR texturing, procedural texturing, UV unwrapping. Optimization and Integration: LOD creation, asset optimization for game engines, integration into game worlds. Lighting and Materials: Lighting setup in Unreal Engine, creation of master materials. Modular Environment Modeling: Creating modular assets for rapid assembly of diverse game locations.
Creative Approach: Versatility in various artistic styles and genres, from realism to stylization. Leadership Qualities: Experience in mentoring and training junior artists, leading environment art teams. Communication and Collaboration: Active engagement with designers and programmers to achieve project goals. Process-oriented: Implementation of procedural methods to streamline asset creation and enhance quality. Adaptability and Flexibility: Ability to adapt to different project styles and requirements, demonstrated through web project graphic design. Innovative Thinking: Continuous learning of new technologies and methodologies in the gaming industry to improve efficiency and quality of work
2016 - 2020
Moscow State University Faculty of Journalism and Design Bachelor of Advertising and Design
XYZ School, Druft Punk (2021) XYZ School, Texture Trip (2020) XYZ School, EnvironMent Art (2019)







